import UIKit import SwiftUI import CoreData import BankingUiSwift class SceneDelegate: UIResponder, UIWindowSceneDelegate { var window: UIWindow? func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) { // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`. // If using a storyboard, the `window` property will automatically be initialized and attached to the scene. // This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead). // Get the managed object context from the shared persistent container. let appDelegate = UIApplication.shared.delegate as! AppDelegate let context = appDelegate.persistentContainer.viewContext setupBankingUi(context: context) let authenticationService = AuthenticationService() if let windowScene = scene as? UIWindowScene { let window = UIWindow(windowScene: windowScene) self.window = window if authenticationService.needsAuthenticationToUnlockApp { window.rootViewController = UIHostingController(rootView: LoginDialog(authenticationService) { _ in self.showApplicationMainView(window: window) } ) } else { showApplicationMainView(window: window) } window.makeKeyAndVisible() } } private func setupBankingUi(context: NSManagedObjectContext) { let appDataFolder = NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true).first ?? Bundle.main.resourceURL?.absoluteString ?? "" let persistence = CoreDataBankingPersistence(context: context) let dataFolder = URL(fileURLWithPath: "data", isDirectory: true, relativeTo: URL(fileURLWithPath: appDataFolder)) let presenter = BankingPresenterSwift(dataFolder: dataFolder, router: SwiftUiRouter(), webClient: UrlSessionWebClient(), persistence: persistence, remitteeSearcher: persistence, bankIconFinder: SwiftBankIconFinder(), serializer: NoOpSerializer(), asyncRunner: DispatchQueueAsyncRunner()) DependencyInjector.register(dependency: persistence) DependencyInjector.register(dependency: presenter) } func showApplicationMainView() { if let window = window { showApplicationMainView(window: window) } } private func showApplicationMainView(window: UIWindow) { window.rootViewController = UINavigationController(rootViewController: TabBarController()) } func sceneDidDisconnect(_ scene: UIScene) { // Called as the scene is being released by the system. // This occurs shortly after the scene enters the background, or when its session is discarded. // Release any resources associated with this scene that can be re-created the next time the scene connects. // The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead). } func sceneDidBecomeActive(_ scene: UIScene) { // Called when the scene has moved from an inactive state to an active state. // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive. } func sceneWillResignActive(_ scene: UIScene) { // Called when the scene will move from an active state to an inactive state. // This may occur due to temporary interruptions (ex. an incoming phone call). } func sceneWillEnterForeground(_ scene: UIScene) { // Called as the scene transitions from the background to the foreground. // Use this method to undo the changes made on entering the background. } func sceneDidEnterBackground(_ scene: UIScene) { // Called as the scene transitions from the foreground to the background. // Use this method to save data, release shared resources, and store enough scene-specific state information // to restore the scene back to its current state. // Save changes in the application's managed object context when the application transitions to the background. (UIApplication.shared.delegate as? AppDelegate)?.saveContext() } }