fints4k/ui/BankingiOSApp/BankingiOSApp/SceneDelegate.swift

86 lines
4.2 KiB
Swift

import UIKit
import SwiftUI
import CoreData
import BankingUiSwift
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow?
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
// Get the managed object context from the shared persistent container.
let appDelegate = UIApplication.shared.delegate as! AppDelegate
let context = appDelegate.persistentContainer.viewContext
setupBankingUi(context: context)
// Create the SwiftUI view and set the context as the value for the managedObjectContext environment keyPath.
// Add `@Environment(\.managedObjectContext)` in the views that will need the context.
let contentView = ContentView()
.environment(\.managedObjectContext, context)
// Use a UIHostingController as window root view controller.
if let windowScene = scene as? UIWindowScene {
let window = UIWindow(windowScene: windowScene)
window.rootViewController = UINavigationController(rootViewController: UIHostingController(rootView: contentView))
self.window = window
window.makeKeyAndVisible()
}
}
private func setupBankingUi(context: NSManagedObjectContext) {
let appDataFolder = NSSearchPathForDirectoriesInDomains(FileManager.SearchPathDirectory.applicationSupportDirectory, .userDomainMask, true).first
?? Bundle.main.resourceURL?.absoluteString ?? ""
let persistence = CoreDataBankingPersistence(context: context)
let dataFolder = URL(fileURLWithPath: "data", isDirectory: true, relativeTo: URL(fileURLWithPath: appDataFolder))
let presenter = BankingPresenterSwift(dataFolder: dataFolder, router: SwiftUiRouter(), webClient: UrlSessionWebClient(), persistence: persistence, remitteeSearcher: persistence, serializer: JsonEncoderSerializer(), asyncRunner: DispatchQueueAsyncRunner())
DependencyInjector.register(dependency: persistence)
DependencyInjector.register(dependency: presenter)
}
func sceneDidDisconnect(_ scene: UIScene) {
// Called as the scene is being released by the system.
// This occurs shortly after the scene enters the background, or when its session is discarded.
// Release any resources associated with this scene that can be re-created the next time the scene connects.
// The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead).
}
func sceneDidBecomeActive(_ scene: UIScene) {
// Called when the scene has moved from an inactive state to an active state.
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}
func sceneWillResignActive(_ scene: UIScene) {
// Called when the scene will move from an active state to an inactive state.
// This may occur due to temporary interruptions (ex. an incoming phone call).
}
func sceneWillEnterForeground(_ scene: UIScene) {
// Called as the scene transitions from the background to the foreground.
// Use this method to undo the changes made on entering the background.
}
func sceneDidEnterBackground(_ scene: UIScene) {
// Called as the scene transitions from the foreground to the background.
// Use this method to save data, release shared resources, and store enough scene-specific state information
// to restore the scene back to its current state.
// Save changes in the application's managed object context when the application transitions to the background.
(UIApplication.shared.delegate as? AppDelegate)?.saveContext()
}
}