104 lines
4.3 KiB
Swift
104 lines
4.3 KiB
Swift
import UIKit
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import SwiftUI
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import CoreData
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import BankingUiSwift
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class SceneDelegate: UIResponder, UIWindowSceneDelegate {
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var window: UIWindow?
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var persistence: CoreDataBankingPersistence?
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func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
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// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
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// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
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let authenticationService = setupBankingUi()
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if let windowScene = scene as? UIWindowScene {
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let window = UIWindow(windowScene: windowScene)
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self.window = window
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if authenticationService.needsAuthenticationToUnlockApp {
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window.rootViewController = UIHostingController(rootView: LoginDialog(authenticationService) { _ in
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self.showApplicationMainView(window: window)
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} )
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}
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else {
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showApplicationMainView(window: window)
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}
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window.makeKeyAndVisible()
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}
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}
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private func setupBankingUi() -> AuthenticationService {
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let persistence = CoreDataBankingPersistence()
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let authenticationService = AuthenticationService(persistence)
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self.persistence = persistence
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DependencyInjector.register(dependency: authenticationService)
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return authenticationService
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}
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func showApplicationMainView() {
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if let window = window {
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showApplicationMainView(window: window)
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}
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}
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private func showApplicationMainView(window: UIWindow) {
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if let persistence = persistence {
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let appDataFolder = NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true).first
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?? Bundle.main.resourceURL?.absoluteString ?? ""
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let dataFolder = URL(fileURLWithPath: "data", isDirectory: true, relativeTo: URL(fileURLWithPath: appDataFolder))
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let presenter = BankingPresenterSwift(dataFolder: dataFolder, router: SwiftUiRouter(), webClient: UrlSessionWebClient(), persistence: persistence, transactionPartySearcher: persistence, bankIconFinder: SwiftBankIconFinder(), serializer: NoOpSerializer(), asyncRunner: DispatchQueueAsyncRunner())
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DependencyInjector.register(dependency: presenter)
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window.rootViewController = UINavigationController(rootViewController: TabBarController(presenter))
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}
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}
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func sceneDidDisconnect(_ scene: UIScene) {
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// Called as the scene is being released by the system.
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// This occurs shortly after the scene enters the background, or when its session is discarded.
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// Release any resources associated with this scene that can be re-created the next time the scene connects.
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// The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead).
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}
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func sceneDidBecomeActive(_ scene: UIScene) {
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// Called when the scene has moved from an inactive state to an active state.
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// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
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}
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func sceneWillResignActive(_ scene: UIScene) {
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// Called when the scene will move from an active state to an inactive state.
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// This may occur due to temporary interruptions (ex. an incoming phone call).
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}
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func sceneWillEnterForeground(_ scene: UIScene) {
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// Called as the scene transitions from the background to the foreground.
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// Use this method to undo the changes made on entering the background.
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}
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func sceneDidEnterBackground(_ scene: UIScene) {
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// Called as the scene transitions from the foreground to the background.
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// Use this method to save data, release shared resources, and store enough scene-specific state information
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// to restore the scene back to its current state.
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// Save changes in the application's managed object context when the application transitions to the background.
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persistence?.saveContext()
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}
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}
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